Engineering, Product, and Design Are Now Like Video Game Skills

Engineering, Product, and Design used to be separate skills, but in the age of AI agents, they are like video game skills. You can clear the early levels by maxing one, but you won’t progress if the other two are at zero.

It’s now normal to see product managers and designers writing code and implementing UI with agents in the loop.

Two examples from the SuperPlane team:

Aleksandar is a Product Manager. He spends most of his time curating the product not by writing tiny issues for engineers but by acting as a full-stack developer, writing code to build new features or tweak the existing ones. He’s also orchestrating agents to create issues based on product requirements, review pull requests, and generate new ideas.

Petar is a UI/UX Designer. He’s creating the UI/UX for the app and implementing behaviors that he wants to see in the app as a full-fledged frontend developer. Since picking up Cursor, he has not opened Figma.

The best thing about AI is that it makes leveling up universally available. It’s fun to see how people are using it to evolve and do more than they ever thought possible.

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